Saturday, May 1, 2010

Stylized Rendering in Spore

Dear GPU Pro Blog,
In chapter 9.1 Stylized Rendering in Spore, we spill the details about Spore's scriptable "filter chain" compositing system. We believe such a system is indispensable for any engine that supports deferred shading and discuss our design and final implementation. We also show how the system can be used to generate a bunch of NPR-esque visual styles that are available as cheats in the game.

Here is an oil painting effect done with the system:














Here's a crayon rendering done with the system:










For more, check out our chapter!
Shalin Shodhan
Andrew Willmott

9 comments:

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